using System.Collections; using System.Collections.Generic; using _02.Scripts.WaterAndShip; using BlueWaterProject; using Sirenix.OdinInspector; using UnityEngine; public class DataManager : Singleton { [Title("DataBase")] //public IReadOnlyList CardList { get; init; } = new List(10); [Title("DataBase", "GameObject")] public GameObject mouseSpot; public GameObject boat; public GameObject assaultCard; [Title("DataBase", "Sprites")] public Sprite[] cardType; }