using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CombatPlayerAnimationEventController : MonoBehaviour { private CombatPlayerController combatPlayerController; private void Awake() { combatPlayerController = GetComponentInParent(); if (!combatPlayerController) { print("애니메이션 이벤트 컨트롤러가 없습니다."); } } public void CheckComboAttack() { if (combatPlayerController.GetIsComboAttacking()) return; combatPlayerController.MyComponents.animator.SetBool(CombatPlayerController.IsAttackingHash, false); } public void AttackTiming() { combatPlayerController.AttackTiming(); } } }