using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; using System.Collections.Generic; using UnityEngine.Rendering; namespace RayFire { [CanEditMultipleObjects] [CustomEditor (typeof(RayfireDebris))] public class RayfireDebrisEditor : Editor { RayfireDebris debris; List layerNames; /// ///////////////////////////////////////////////////////// /// Static /// ///////////////////////////////////////////////////////// static int space = 3; static bool exp_emit; static bool exp_dyn; static bool exp_noise; static bool exp_coll; static bool exp_lim; static bool exp_rend; static GUIContent gui_emit_dml = new GUIContent ("Demolition", ""); static GUIContent gui_emit_act = new GUIContent ("Activation", ""); static GUIContent gui_emit_imp = new GUIContent ("Impact", ""); static GUIContent gui_main_ref = new GUIContent ("Reference", ""); static GUIContent gui_main_mat = new GUIContent ("Material", ""); static GUIContent gui_ems_tp = new GUIContent ("Type", ""); static GUIContent gui_ems_am = new GUIContent ("Amount", ""); static GUIContent gui_ems_rate = new GUIContent ("Rate", ""); static GUIContent gui_ems_dur = new GUIContent ("Duration", ""); static GUIContent gui_ems_life_min = new GUIContent ("Life Min", ""); static GUIContent gui_ems_life_max = new GUIContent ("Life Max", ""); static GUIContent gui_ems_size_min = new GUIContent ("Size Min", ""); static GUIContent gui_ems_size_max = new GUIContent ("Size Max", ""); static GUIContent gui_ems_mat = new GUIContent ("Material", ""); static GUIContent gui_dn_speed_min = new GUIContent ("Speed Min", ""); static GUIContent gui_dn_speed_max = new GUIContent ("Speed Max", ""); static GUIContent gui_dn_vel_min = new GUIContent ("Velocity Min", ""); static GUIContent gui_dn_vel_max = new GUIContent ("Velocity Max", ""); static GUIContent gui_dn_grav_min = new GUIContent ("Gravity Min", ""); static GUIContent gui_dn_grav_max = new GUIContent ("Gravity Max", ""); static GUIContent gui_dn_rot = new GUIContent ("Rotation Speed", ""); static GUIContent gui_ns_en = new GUIContent ("Enable", ""); static GUIContent gui_ns_qual = new GUIContent ("Quality", ""); static GUIContent gui_ns_str_min = new GUIContent ("Strength Min", ""); static GUIContent gui_ns_str_max = new GUIContent ("Strength Max", ""); static GUIContent gui_ns_freq = new GUIContent ("Frequency", ""); static GUIContent gui_ns_scroll = new GUIContent ("Scroll Speed", ""); static GUIContent gui_ns_damp = new GUIContent ("Damping", ""); static GUIContent gui_col_mask = new GUIContent ("Collides With", ""); static GUIContent gui_col_qual = new GUIContent ("Quality", ""); static GUIContent gui_col_rad = new GUIContent ("Radius Scale", ""); static GUIContent gui_col_dmp_tp = new GUIContent ("Type", ""); static GUIContent gui_col_dmp_min = new GUIContent ("Minimum", ""); static GUIContent gui_col_dmp_max = new GUIContent ("Maximum", ""); static GUIContent gui_col_bnc_tp = new GUIContent ("Type", ""); static GUIContent gui_col_bnc_min = new GUIContent ("Minimum", ""); static GUIContent gui_col_bnc_max = new GUIContent ("Maximum", ""); static GUIContent gui_lim_min = new GUIContent ("Min Particles", ""); static GUIContent gui_lim_max = new GUIContent ("Max Particles", ""); static GUIContent gui_lim_vis = new GUIContent ("Visible", "Emit debris if emitting object is visible in camera view"); static GUIContent gui_lim_perc = new GUIContent ("Percentage", ""); static GUIContent gui_lim_size = new GUIContent ("Size Threshold", ""); static GUIContent gui_ren_cast = new GUIContent ("Cast", ""); static GUIContent gui_ren_rec = new GUIContent ("Receive", ""); static GUIContent gui_ren_prob = new GUIContent ("Light Probes", ""); static GUIContent gui_ren_vect = new GUIContent ("Motion Vectors", ""); static GUIContent gui_ren_t = new GUIContent ("Set Tag", ""); static GUIContent gui_ren_tag = new GUIContent ("Tag", ""); static GUIContent gui_ren_l = new GUIContent ("Set Layer", ""); static GUIContent gui_ren_lay = new GUIContent ("Layer", ""); /// ///////////////////////////////////////////////////////// /// Enable /// ///////////////////////////////////////////////////////// private void OnEnable() { if (EditorPrefs.HasKey ("rf_de") == true) exp_emit = EditorPrefs.GetBool ("rf_de"); if (EditorPrefs.HasKey ("rf_dd") == true) exp_dyn = EditorPrefs.GetBool ("rf_dd"); if (EditorPrefs.HasKey ("rf_dn") == true) exp_noise = EditorPrefs.GetBool ("rf_dn"); if (EditorPrefs.HasKey ("rf_dc") == true) exp_coll = EditorPrefs.GetBool ("rf_dc"); if (EditorPrefs.HasKey ("rf_dl") == true) exp_lim = EditorPrefs.GetBool ("rf_dl"); if (EditorPrefs.HasKey ("rf_dr") == true) exp_rend = EditorPrefs.GetBool ("rf_dr"); } /// ///////////////////////////////////////////////////////// /// Inspector /// ///////////////////////////////////////////////////////// public override void OnInspectorGUI() { debris = target as RayfireDebris; if (debris == null) return; GUILayout.Space (8); UI_Buttons(); GUILayout.Space (space); UI_Emit(); GUILayout.Space (space); UI_Main(); GUILayout.Space (space); UI_Properties(); GUILayout.Space (8); } /// ///////////////////////////////////////////////////////// /// Buttons /// ///////////////////////////////////////////////////////// void UI_Buttons() { GUILayout.BeginHorizontal(); if (Application.isPlaying == true) { if (GUILayout.Button ("Emit", GUILayout.Height (25))) foreach (var targ in targets) if (targ as RayfireDebris != null) (targ as RayfireDebris).Emit(); if (GUILayout.Button ("Clean", GUILayout.Height (25))) foreach (var targ in targets) if (targ as RayfireDebris != null) (targ as RayfireDebris).Clean(); } EditorGUILayout.EndHorizontal(); } /// ///////////////////////////////////////////////////////// /// Emit /// ///////////////////////////////////////////////////////// void UI_Emit() { GUILayout.Label (" Emit Event", EditorStyles.boldLabel); // EditorGUILayout.EnumFlagsField(gui_emit_dml, debris.emission.burstType); EditorGUI.BeginChangeCheck(); debris.onDemolition = EditorGUILayout.Toggle (gui_emit_dml, debris.onDemolition); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.onDemolition = debris.onDemolition; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.onActivation = EditorGUILayout.Toggle (gui_emit_act, debris.onActivation); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.onActivation = debris.onActivation; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.onImpact = EditorGUILayout.Toggle (gui_emit_imp, debris.onImpact); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.onImpact = debris.onImpact; SetDirty (scr); } } /// ///////////////////////////////////////////////////////// /// Main /// ///////////////////////////////////////////////////////// void UI_Main() { GUILayout.Label (" Debris", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.debrisReference = (GameObject)EditorGUILayout.ObjectField (gui_main_ref, debris.debrisReference, typeof(GameObject), true); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.debrisReference = debris.debrisReference; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.debrisMaterial = (Material)EditorGUILayout.ObjectField (gui_main_mat, debris.debrisMaterial, typeof(Material), true); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.debrisMaterial = debris.debrisMaterial; SetDirty (scr); } } /// ///////////////////////////////////////////////////////// /// Properties /// ///////////////////////////////////////////////////////// void UI_Properties() { GUILayout.Label (" Properties", EditorStyles.boldLabel); UI_Emission(); GUILayout.Space (space); UI_Dynamic(); GUILayout.Space (space); UI_Noise(); GUILayout.Space (space); UI_Collision(); GUILayout.Space (space); UI_Limitations(); GUILayout.Space (space); UI_Rendering(); } /// ///////////////////////////////////////////////////////// /// Emission /// ///////////////////////////////////////////////////////// void UI_Emission() { SetFoldoutPref (ref exp_emit, "rf_de", "Emission", true); if (exp_emit == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Burst", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.emission.burstType = (RFParticles.BurstType)EditorGUILayout.EnumPopup (gui_ems_tp, debris.emission.burstType); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.burstType = debris.emission.burstType; SetDirty (scr); } if (debris.emission.burstType != RFParticles.BurstType.None) { GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.emission.burstAmount = EditorGUILayout.IntSlider (gui_ems_am, debris.emission.burstAmount, 0, 500); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.burstAmount = debris.emission.burstAmount; SetDirty (scr); } } GUILayout.Space (space); GUILayout.Label (" Distance", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.emission.distanceRate = EditorGUILayout.Slider (gui_ems_rate, debris.emission.distanceRate, 0f, 5f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.distanceRate = debris.emission.distanceRate; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.emission.duration = EditorGUILayout.Slider (gui_ems_dur, debris.emission.duration, 0.5f, 10); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.duration = debris.emission.duration; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Lifetime", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.emission.lifeMin = EditorGUILayout.Slider (gui_ems_life_min, debris.emission.lifeMin, 1f, 60f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.lifeMin = debris.emission.lifeMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.emission.lifeMax = EditorGUILayout.Slider (gui_ems_life_max, debris.emission.lifeMax, 1f, 60f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.lifeMax = debris.emission.lifeMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Size", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.emission.sizeMin = EditorGUILayout.Slider (gui_ems_size_min, debris.emission.sizeMin, 0.001f, 10f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.sizeMin = debris.emission.sizeMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.emission.sizeMax = EditorGUILayout.Slider (gui_ems_size_max, debris.emission.sizeMax, 0.1f, 10f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.emission.sizeMax = debris.emission.sizeMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Material", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.emissionMaterial = (Material)EditorGUILayout.ObjectField (gui_ems_mat, debris.emissionMaterial, typeof(Material), true); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.emissionMaterial = debris.emissionMaterial; SetDirty (scr); } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Dynamic /// ///////////////////////////////////////////////////////// void UI_Dynamic() { SetFoldoutPref (ref exp_dyn, "rf_dd", "Dynamic", true); if (exp_dyn == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Speed", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.dynamic.speedMin = EditorGUILayout.Slider (gui_dn_speed_min, debris.dynamic.speedMin, 0f, 10f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.speedMin = debris.dynamic.speedMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.dynamic.speedMax = EditorGUILayout.Slider (gui_dn_speed_max, debris.dynamic.speedMax, 0f, 10f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.speedMax = debris.dynamic.speedMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Inherit Velocity", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.dynamic.velocityMin = EditorGUILayout.Slider (gui_dn_vel_min, debris.dynamic.velocityMin, 0f, 3f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.velocityMin = debris.dynamic.velocityMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.dynamic.velocityMax = EditorGUILayout.Slider (gui_dn_vel_max, debris.dynamic.velocityMax, 0f, 3f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.velocityMax = debris.dynamic.velocityMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Gravity", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.dynamic.gravityMin = EditorGUILayout.Slider (gui_dn_grav_min, debris.dynamic.gravityMin, -2f, 2f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.gravityMin = debris.dynamic.gravityMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.dynamic.gravityMax = EditorGUILayout.Slider (gui_dn_grav_max, debris.dynamic.gravityMax, -2f, 2f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.gravityMax = debris.dynamic.gravityMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Rotation", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.dynamic.rotationSpeed = EditorGUILayout.Slider (gui_dn_rot, debris.dynamic.rotationSpeed, 0f, 1f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.dynamic.rotationSpeed = debris.dynamic.rotationSpeed; SetDirty (scr); } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Noise /// ///////////////////////////////////////////////////////// void UI_Noise() { SetFoldoutPref (ref exp_noise, "rf_dn", "Noise", true); if (exp_noise == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Main", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.noise.enabled = EditorGUILayout.Toggle (gui_ns_en, debris.noise.enabled); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.enabled = debris.noise.enabled; SetDirty (scr); } if (debris.noise.enabled == true) { GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.noise.quality = (ParticleSystemNoiseQuality)EditorGUILayout.EnumPopup (gui_ns_qual, debris.noise.quality); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.quality = debris.noise.quality; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Strength", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.noise.strengthMin = EditorGUILayout.Slider (gui_ns_str_min, debris.noise.strengthMin, 0f, 3f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.strengthMin = debris.noise.strengthMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.noise.strengthMax = EditorGUILayout.Slider (gui_ns_str_max, debris.noise.strengthMax, 0f, 3f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.strengthMax = debris.noise.strengthMax; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Other", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.noise.frequency = EditorGUILayout.Slider (gui_ns_freq, debris.noise.frequency, 0.001f, 3f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.frequency = debris.noise.frequency; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.noise.scrollSpeed = EditorGUILayout.Slider (gui_ns_scroll, debris.noise.scrollSpeed, 0f, 2f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.scrollSpeed = debris.noise.scrollSpeed; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.noise.damping = EditorGUILayout.Toggle (gui_ns_damp, debris.noise.damping); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.noise.damping = debris.noise.damping; SetDirty (scr); } } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Collision /// ///////////////////////////////////////////////////////// void UI_Collision() { SetFoldoutPref (ref exp_coll, "rf_dc", "Collision", true); if (exp_coll == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Common", EditorStyles.boldLabel); // Layer mask if (layerNames == null) { layerNames = new List(); for (int i = 0; i <= 31; i++) layerNames.Add (i + ". " + LayerMask.LayerToName (i)); } EditorGUI.BeginChangeCheck(); debris.collision.collidesWith = EditorGUILayout.MaskField (gui_col_mask, debris.collision.collidesWith, layerNames.ToArray()); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.collidesWith = debris.collision.collidesWith; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.quality = (ParticleSystemCollisionQuality)EditorGUILayout.EnumPopup (gui_col_qual, debris.collision.quality); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.quality = debris.collision.quality; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.radiusScale = EditorGUILayout.Slider (gui_col_rad, debris.collision.radiusScale, 0.1f, 2f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.radiusScale = debris.collision.radiusScale; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Dampen", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.collision.dampenType = (RFParticleCollisionDebris.RFParticleCollisionMatType)EditorGUILayout.EnumPopup (gui_col_dmp_tp, debris.collision.dampenType); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.dampenType = debris.collision.dampenType; SetDirty (scr); } if (debris.collision.dampenType == RFParticleCollisionDebris.RFParticleCollisionMatType.ByProperties) { GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.dampenMin = EditorGUILayout.Slider (gui_col_dmp_min, debris.collision.dampenMin, 0f, 1f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.dampenMin = debris.collision.dampenMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.dampenMax = EditorGUILayout.Slider (gui_col_dmp_max, debris.collision.dampenMax, 0f, 1f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.dampenMax = debris.collision.dampenMax; SetDirty (scr); } } GUILayout.Space (space); GUILayout.Label (" Bounce", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.collision.bounceType = (RFParticleCollisionDebris.RFParticleCollisionMatType)EditorGUILayout.EnumPopup (gui_col_bnc_tp, debris.collision.bounceType); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.bounceType = debris.collision.bounceType; SetDirty (scr); } if (debris.collision.bounceType == RFParticleCollisionDebris.RFParticleCollisionMatType.ByProperties) { GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.bounceMin = EditorGUILayout.Slider (gui_col_bnc_min, debris.collision.bounceMin, 0f, 1f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.bounceMin = debris.collision.bounceMin; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.collision.bounceMax = EditorGUILayout.Slider (gui_col_bnc_max, debris.collision.bounceMax, 0f, 1f); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.collision.bounceMax = debris.collision.bounceMax; SetDirty (scr); } } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Limitations /// ///////////////////////////////////////////////////////// void UI_Limitations() { SetFoldoutPref (ref exp_lim, "rf_dl", "Limitations", true); if (exp_lim == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Particle System", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.limitations.minParticles = EditorGUILayout.IntSlider (gui_lim_min, debris.limitations.minParticles, 3, 100); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.limitations.minParticles = debris.limitations.minParticles; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.limitations.maxParticles = EditorGUILayout.IntSlider (gui_lim_max, debris.limitations.maxParticles, 5, 100); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.limitations.maxParticles = debris.limitations.maxParticles; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.limitations.visible = EditorGUILayout.Toggle (gui_lim_vis, debris.limitations.visible); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.limitations.visible = debris.limitations.visible; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Fragments", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.limitations.percentage = EditorGUILayout.IntSlider (gui_lim_perc, debris.limitations.percentage, 10, 100); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.limitations.percentage = debris.limitations.percentage; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.limitations.sizeThreshold = EditorGUILayout.Slider (gui_lim_size, debris.limitations.sizeThreshold, 0.05f, 5); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.limitations.sizeThreshold = debris.limitations.sizeThreshold; SetDirty (scr); } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Rendering /// ///////////////////////////////////////////////////////// void UI_Rendering() { SetFoldoutPref (ref exp_rend, "rf_dr", "Rendering", true); if (exp_rend == true) { GUILayout.Space (space); EditorGUI.indentLevel++; GUILayout.Label (" Shadows", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.rendering.castShadows = EditorGUILayout.Toggle (gui_ren_cast, debris.rendering.castShadows); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.castShadows = debris.rendering.castShadows; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.rendering.receiveShadows = EditorGUILayout.Toggle (gui_ren_rec, debris.rendering.receiveShadows); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.receiveShadows = debris.rendering.receiveShadows; SetDirty (scr); } GUILayout.Space (space); GUILayout.Label (" Other", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); debris.rendering.lightProbes = (LightProbeUsage)EditorGUILayout.EnumPopup (gui_ren_prob, debris.rendering.lightProbes); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.lightProbes = debris.rendering.lightProbes; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.rendering.motionVectors = (MotionVectorGenerationMode)EditorGUILayout.EnumPopup (gui_ren_vect, debris.rendering.motionVectors); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.motionVectors = debris.rendering.motionVectors; SetDirty (scr); } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.rendering.t = EditorGUILayout.Toggle (gui_ren_t, debris.rendering.t); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.t = debris.rendering.t; SetDirty (scr); } if (debris.rendering.t == true) { GUILayout.Space (space); EditorGUI.indentLevel++; EditorGUI.BeginChangeCheck(); debris.rendering.tag = EditorGUILayout.TagField (gui_ren_tag, debris.rendering.tag); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.rendering.tag = debris.rendering.tag; SetDirty (scr); } EditorGUI.indentLevel--; } GUILayout.Space (space); EditorGUI.BeginChangeCheck(); debris.rendering.l = EditorGUILayout.Toggle (gui_ren_l, debris.rendering.l); if (EditorGUI.EndChangeCheck() == true) foreach (RayfireDebris scr in targets) { scr.rendering.l = debris.rendering.l; SetDirty (scr); } if (debris.rendering.l == true) { GUILayout.Space (space); EditorGUI.indentLevel++; EditorGUI.BeginChangeCheck(); debris.rendering.layer = EditorGUILayout.LayerField (gui_ren_lay, debris.rendering.layer); if (EditorGUI.EndChangeCheck()) foreach (RayfireDebris scr in targets) { scr.rendering.tag = debris.rendering.tag; SetDirty (scr); } EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } } /// ///////////////////////////////////////////////////////// /// Common /// ///////////////////////////////////////////////////////// void SetDirty (RayfireDebris scr) { if (Application.isPlaying == false) { EditorUtility.SetDirty (scr); EditorSceneManager.MarkSceneDirty (scr.gameObject.scene); } } void SetFoldoutPref (ref bool val, string pref, string caption, bool state) { EditorGUI.BeginChangeCheck(); val = EditorGUILayout.Foldout (val, caption, state); if (EditorGUI.EndChangeCheck() == true) EditorPrefs.SetBool (pref, val); } } }