using UnityEditor; namespace RayFire { [InitializeOnLoad] public class RFScriptOrder : Editor { static RFScriptOrder() { int manExe = -50; string man = typeof(RayfireMan).Name; string uny = typeof(RayfireUnyielding).Name; string conn = typeof(RayfireConnectivity).Name; //string help = typeof(RayfireHelper).Name; foreach (MonoScript mono in MonoImporter.GetAllRuntimeMonoScripts()) { if (mono.GetClass() != null) { if (mono.name == man) { if (MonoImporter.GetExecutionOrder (mono) != manExe) MonoImporter.SetExecutionOrder (mono, manExe); } else if (mono.name == uny) { if (MonoImporter.GetExecutionOrder (mono) != 10) MonoImporter.SetExecutionOrder (mono, 10); } else if (mono.name == conn) { if (MonoImporter.GetExecutionOrder (mono) != 20) MonoImporter.SetExecutionOrder (mono, 20); } // else if (mono.name == help) // { // if (MonoImporter.GetExecutionOrder (mono) != 10) // MonoImporter.SetExecutionOrder (mono, 10); // } } } } } }