using UnityEngine; namespace Assets.PixelHeroes.Scripts.EditorScripts { public class Grid : MonoBehaviour { public float CellSize; public void OnValidate() { for (var i = 0; i < transform.childCount; i++) { transform.GetChild(i).transform.localPosition = new Vector3(i * CellSize - (transform.childCount - 1) / 2f * CellSize, 0, 0); } } } }