using UnityEngine; namespace NWH.DWP2 { public class UnderwaterFog : MonoBehaviour { public Transform waterTransform; private void Update() { Camera mainCamera = Camera.main; if (mainCamera == null) return; if (mainCamera.transform.position.y < waterTransform.position.y + 0.001f) { RenderSettings.fog = true; } else { RenderSettings.fog = false; } } } }