using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NWH.DWP2.MeshDecimation { public class History { public int id; public List removedTriangles = new List(); public List replacedVertex = new List(); public void RemovedTriangle(int f) { removedTriangles.Add(f); } public void ReplaceVertex(int f, int u, int v, Vector3 normal, Vector2 uv, int newV, Vector3 newNormal, Vector2 newUv) { ArrayList list = new ArrayList(); list.Insert(0, f); list.Insert(1, u); list.Insert(2, v); list.Insert(3, normal); list.Insert(4, uv); list.Insert(5, newV); list.Insert(6, newNormal); list.Insert(7, newUv); replacedVertex.Add(list); } } }