using UnityEngine; namespace NWH.DWP2.MiConvexHull { public class Vertex : IVertex { public Vertex(double x, double y, double z) { Position = new double[3] {x, y, z,}; } public Vertex(Vector3 ver) { Position = new double[3] {ver.x, ver.y, ver.z,}; } public double[] Position { get; set; } public Vector3 ToVec() { return new Vector3((float) Position[0], (float) Position[1], (float) Position[2]); } } }