/******************************************************************************
*
* The MIT License (MIT)
*
* MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
namespace NWH.DWP2.MiConvexHull
{
///
/// A convex face representation containing adjacency information.
///
/// The type of the t vertex.
/// The type of the t face.
public abstract class ConvexFace
where TVertex : IVertex
where TFace : ConvexFace
{
///
/// Adjacency. Array of length "dimension".
/// If F = Adjacency[i] then the vertices shared with F are Vertices[j] where j != i.
/// In the context of triangulation, can be null (indicates the cell is at boundary).
///
/// The adjacency.
public TFace[] Adjacency { get; set; }
///
/// The vertices stored in clockwise order for dimensions 2 - 4, in higher dimensions the order is arbitrary.
/// Unless I accidentally switch some index somewhere in which case the order is CCW. Either way, it is consistent.
/// 3D Normal = (V[1] - V[0]) x (V[2] - V[1]).
///
/// The vertices.
public TVertex[] Vertices { get; set; }
///
/// The normal vector of the face. Null if used in triangulation.
///
/// The normal.
public double[] Normal { get; set; }
}
///
/// A default convex face representation.
///
/// The type of the t vertex.
///
public class DefaultConvexFace : ConvexFace>
where TVertex : IVertex
{
}
}