#if UNITY_EDITOR using NWH.Common.AssetInfo; using UnityEditor; namespace NWH.DWP2 { public class InitializationMethodsDWP2 : CommonInitializationMethods { [InitializeOnLoadMethod] static void AddDWP2Defines() { AddDefines("NWH_DWP2"); } [InitializeOnLoadMethod] static void ShowDWP2WelcomeWindow() { ShowWelcomeWindow("Dynamic Water Physics 2"); } } } #endif