using UnityEngine; namespace NWH.NUI { public static class NUISettings { public const float fieldHeight = 23f; public const float fieldSpacing = 3f; public const string resourcesPath = "NUI/"; public const float textMargin = 2f; public static Color scriptableObjectHeaderColor = new Color32(220, 122, 32, 255); public static Color editorHeaderColor = new Color32(20, 125, 211, 255); public static Color propertyHeaderColor = new Color32(78, 152, 213, 255); public static Color disabledColor = new Color(1f, 0.5f, 0.5f); public static Color enabledColor = new Color(0.5f, 1f, 0.5f); public static Color lightBlueColor = new Color32(70, 170, 220, 255); public static Color lightGreyColor = new Color32(192, 192, 192, 255); } }