using Doozy.Runtime.UIManager.Containers; using UnityEngine; namespace Doozy._Examples.E22___Popup___without_Buttons { public class ShowSimplePopup : MonoBehaviour { [Header("Prefab Name")] public string PopupName = "SimplePopup"; [Header("Labels")] public string Title = "My Title"; public string Message = "My Message"; public void Show() { UIPopup .Get(PopupName) //get the popup with the given name .SetTexts(Title, Message) //set the title and message texts .Show(); //show the popup } } }