// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms // ReSharper disable UnusedMemberInSuper.Global namespace Doozy.Runtime.Signals { public interface ISignalProvider { ProviderAttributes attributes { get; } SignalStream stream { get; } bool isConnected { get; } void OpenStream(); void CloseStream(); bool SendSignal(); bool SendSignal(T signalValue); } }