// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms // ReSharper disable UnusedMemberInSuper.Global namespace Doozy.Runtime.Reactor.Ticker { public interface IUseTickService { void RegisterToTickService(); void UnregisterFromTickService(); void Tick(); } }