// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
/// Defines how an Animator can behave without any outside input
public enum AnimatorBehaviour
{
/// Do nothing
Disabled,
/// Play the animation forward (from 0 to 1)
PlayForward,
/// Play the animation in reverse (from 1 to 0)
PlayReverse,
/// Set the animation at 'from' value (at the start value of the animation)
SetFromValue,
/// Set the animation at 'to' value (at the end value of the animation)
SetToValue
}
}