// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
namespace Doozy.Runtime.Common.Utils
{
/// Class used as a bridge to connect the customized with the Debug class in Unity
public class UnityDebug : ILogger
{
/// Log a message to the console
/// String or object to be converted to string representation for display
public void Log(object message) =>
Debug.Log(message);
/// Log a message to the console
/// String or object to be converted to string representation for display
/// Object to which the message applies
public void Log(object message, Object context) =>
Debug.Log(message, context);
/// Log a warning message to the console
/// String or object to be converted to string representation for display
public void LogWarning(object message) =>
Debug.LogWarning(message);
/// Log a warning message to the console
/// String or object to be converted to string representation for display
/// Object to which the message applies
public void LogWarning(object message, Object context) =>
Debug.Log(message, context);
/// Log an error message to the console
/// String or object to be converted to string representation for display
public void LogError(object message) =>
Debug.Log(message);
/// Log an error message to the console
/// String or object to be converted to string representation for display
/// Object to which the message applies
public void LogError(object message, Object context) =>
Debug.Log(message, context);
}
}