// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Common { public interface IValueChangedEvent { T previousValue { get; } T newValue { get; } bool animateChange { get; } bool used { get; set; } float timestamp { get; } } }