// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable CheckNamespace
namespace Doozy.Runtime.Common
{
///
/// Defines the possible ways to interact with the application's timescale value
/// Timescale is the scale at which time passes
///
public enum Timescale
{
/// (Realtime) Not affected by the application's timescale value
Independent,
/// (Application Time) Affected by the application's timescale value
Dependent
}
}