// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms // ReSharper disable CheckNamespace namespace Doozy.Runtime.Common { /// /// Defines the possible ways to interact with the application's timescale value /// Timescale is the scale at which time passes /// public enum Timescale { /// (Realtime) Not affected by the application's timescale value Independent, /// (Application Time) Affected by the application's timescale value Dependent } }