// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Editor.EditorUI.Components; using Doozy.Editor.EditorUI.ScriptableObjects.Colors; using Doozy.Runtime.UIElements.Extensions; using UnityEngine; using UnityEngine.UIElements; // ReSharper disable ClassNeverInstantiated.Global namespace Doozy.Editor.Signals.Layouts { public sealed class SignalsSettingsWindowLayout : FluidWindowLayout { public override Color accentColor => EditorColors.Signals.Signal; public override EditorSelectableColorInfo selectableAccentColor => EditorSelectableColors.Signals.Signal; public override List animatedIconTextures => EditorSpriteSheets.EditorUI.Icons.Settings; public SignalsSettingsWindowLayout() { AddHeader("Settings", "Signals Global Settings", animatedIconTextures); menu.SetStyleDisplay(DisplayStyle.None); Initialize(); } private void Initialize() { } } }