// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Runtime.Nody; using Doozy.Runtime.Nody.Nodes; using Doozy.Runtime.UIElements.Extensions; using UnityEngine; using UnityEngine.UIElements; namespace Doozy.Editor.Nody.Nodes { public sealed class StickyNoteNodeView : FlowNodeView { public override Type nodeType => typeof(StickyNoteNode); public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.StickyNoteNode; public override IEnumerable nodeIconTextures => EditorSpriteSheets.Nody.Icons.StickyNoteNode; public override Color nodeAccentColor => EditorColors.Nody.StickyNote; public StickyNoteNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node) { nodeBorder .SetStylePaddingBottom(0); nodeContent .SetStyleDisplay(DisplayStyle.None); nodeIcon .SetStyleBackgroundImageTintColor(EditorColors.Nody.LineColor); nodeTitleLabel .SetStyleColor(EditorColors.Nody.NodeBackground); nodeDescriptionLabel .SetStyleColor(nodeAccentColor); titleContainer .SetStyleBackgroundColor(nodeAccentColor); } } }