// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Runtime.Nody; using Doozy.Runtime.Nody.Nodes.System; using UnityEditor.Experimental.GraphView; using UnityEngine; namespace Doozy.Editor.Nody.Nodes { public class ExitNodeView : FlowNodeView { public override Type nodeType => typeof(ExitNode); public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.ExitNode; public override IEnumerable nodeIconTextures => EditorSpriteSheets.Nody.Icons.ExitNode; public ExitNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node) { capabilities &= ~Capabilities.Deletable; } protected override void InitializeView() { base.InitializeView(); this.SetIcon(EditorSpriteSheets.Nody.Icons.ExitNode); } } }