// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms //......................... //.....Generated Class..... //......................... //.......Do not edit....... //......................... using Doozy.Runtime.Nody; namespace Doozy.Editor.Nody { public partial class FlowNodeView { public static FlowNodeView GetView(FlowGraphView graphView, FlowNode node) => node switch { //NODES// _ => new FlowNodeView(graphView, node) }; } }