// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Editor.EditorUI { public interface IToggle { bool isOn { get; set; } IToggleGroup toggleGroup { get; set; } void AddToToggleGroup(IToggleGroup value); void RemoveFromToggleGroup(); void UpdateValueFromGroup(bool newValue, bool animateChange, bool silent = false); } }