// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Editor.EditorUI.Events { public class FluidBoolEvent : FluidEventBase { public FluidBoolEvent(bool previousValue, bool newValue, bool animateChange) : base(previousValue, newValue, animateChange) { } } }