// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Editor.EditorUI.Components.Internal; using Doozy.Editor.EditorUI.Utils; using Doozy.Runtime.UIElements.Extensions; // ReSharper disable MemberCanBePrivate.Global namespace Doozy.Editor.EditorUI.Components { /// A tab button with an enabled indicator attached public class FluidTab : FluidTabBase { public FluidTab() { Reset(); } public override void Reset() { base.Reset(); this .ResetStyleSize() .ResetTabPosition() .SetElementSize(ElementSize.Small) .ButtonSetContainerColorOff(DesignUtils.tabButtonColorOff); } } }