// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.IO; using Doozy.Runtime.Common; using Doozy.Runtime.Common.Extensions; // ReSharper disable MemberCanBePrivate.Global namespace Doozy.Editor.Common.Utils { public static class FileGenerator { public static string GetFile(string path) { if (File.Exists(path)) return File.ReadAllText(path); Debugger.LogError($"File Not Found: {path}"); return string.Empty; } public static bool WriteFile(string filePath, string data, bool silent = false) { if (filePath.IsNullOrEmpty()) { Debugger.LogError("FilePath cannot be empty..."); return false; } if (data.IsNullOrEmpty()) { Debugger.LogError("Data cannot be empty..."); return false; } if (!silent) Debugger.Log($"Writing file {filePath}"); File.WriteAllText(filePath, data); return true; } /// Cleans any path returning Assets/... /// Raw path public static string CleanPath(string rawPath) { string path = rawPath.Replace('\\', '/'); int index = path.IndexOf("Assets/", StringComparison.Ordinal); path = path.Substring(index); return path; } } }