// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Runtime.Common.Utils; using UnityEditor; using UnityEngine; // ReSharper disable MemberCanBeProtected.Global namespace Doozy.Editor.Common.ScriptableObjects { public abstract class SingletonEditorScriptableObject : ScriptableObject where T : ScriptableObject { private static string dataFolderPath => $"{EditorPath.path}/Data"; private static string dataFileName => $"{typeof(T).Name}.asset"; private static string dataFilePath => $"{dataFolderPath}/{dataFileName}"; private static T s_instance; public static T instance { get { if (s_instance != null) return s_instance; s_instance = AssetDatabase.LoadAssetAtPath(dataFilePath); if (s_instance != null) return s_instance; s_instance = CreateInstance(); PathUtils.CreatePath(dataFolderPath); AssetDatabase.CreateAsset(s_instance, dataFilePath); return s_instance; } } public static void Restore() { EditorUtility.SetDirty(instance); AssetDatabase.SaveAssetIfDirty(instance); } public static void UndoRecord(string message) { Undo.RecordObject(instance, message); EditorUtility.SetDirty(instance); } public static void Save(bool refreshAssetDatabase = false) { EditorUtility.SetDirty(instance); AssetDatabase.SaveAssetIfDirty(instance); if (refreshAssetDatabase) AssetDatabase.Refresh(); } } }