// Distant Lands 2022. using System.Collections; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Thunder FX", order = 361)] public class ThunderFX : FXProfile { public Vector2 timeBetweenStrikes; public float weight; CozyThunderManager thunderManager; public override void PlayEffect() { if (!VFXMod) if (InitializeEffect(null) == false) return; if (VFXMod.thunderManager.isEnabled) weight = 1; else weight = 0; } public override void PlayEffect(float i) { if (!VFXMod) if (InitializeEffect(null) == false) return; if (i <= 0.03f) { StopEffect(); return; } if (VFXMod.thunderManager.isEnabled) weight = i; else weight = 0; } public override void StopEffect() { weight = 0; } public override bool InitializeEffect(VFXModule VFX) { if (VFX == null) VFX = CozyWeather.instance.VFX; VFXMod = VFX; if (!VFX.thunderManager.isEnabled) { return false; } thunderManager = VFX.thunderManager; thunderManager.thunderFX.Add(this); return true; } public override void DeinitializeEffect() { } } #if UNITY_EDITOR [CustomEditor(typeof(ThunderFX))] [CanEditMultipleObjects] public class E_ThunderFX : E_FXProfile { void OnEnable() { } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("timeBetweenStrikes"), new GUIContent("Time Between Strikes")); serializedObject.ApplyModifiedProperties(); } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("timeBetweenStrikes")); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 1; } } #endif }