using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AssetKits.ParticleImage.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(ParticleTrailRenderer))] public class TrailRendererEditor : UnityEditor.Editor { void Awake() { MonoScript.FromMonoBehaviour(target as ParticleTrailRenderer).SetIcon(Resources.Load("TrailIcon")); } public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Particle Image trail renderer.", MessageType.Info); } } }