// ReSharper disable once CheckNamespace namespace BlueWaterProject { public class GlobalValue { public const int SKILL_DATA_CAPACITY = 100; public const int CARD_DATA_CAPACITY = 50; public const int ENEMY_VIEW_DATA_CAPACITY = 50; public const int PIRATE_VIEW_DATA_CAPACITY = 50; public const int ENEMY_STAT_DATA_CAPACITY = 50; public const int PIRATE_STAT_DATA_CAPACITY = 50; public const int ENEMY_UNIT_STAT_DATA_CAPACITY = 50; public const int PIRATE_UNIT_STAT_DATA_CAPACITY = 50; public const int ISLAND_DATA_CAPACITY = 50; public const int ONE_UNIT_CAPACITY = 16; public const int AI_ANIMATOR_CAPACITY = 10; public const int MAX_CANON_COUNT = 5; public const float MINIMUM_STOP_DISTANCE = 0.05f; public const float MAXIMUM_STOP_DISTANCE = 1.5f; /// Radar 바늘이 레이더에 겹치는 허용 범위 public const float RADAR_OVERLAP_TOLERANCE = 5f; public const float RADAR_RANGE = 100f; public const string ENEMY_LAYER = "Enemy"; public enum UnitType { NONE = -1, ARCHER_E, SPEAR_KNIGHT_E, SPEARMAN_E, SWORD_KNIGHT_E, SWORDMAN_E, ARCHER_P, AXEMAN_P, SPEARMAN_P, SWORD_KNIGHT_P, SWORDMAN_P } public enum PlayerMode { NONE = -1, DREDGE, ASSAULT, TAKE_AIM, IN_SHIP, IN_DECK } public enum InIslandPlayerMode { NONE = -1, ONLY_PLAYER, CREWMATE } } }