using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "SkillIndicatorDataSo", menuName = "ScriptableObjects/Skills/SkillIndicatorDataSo", order = 1)] public class SkillIndicatorDataSo : ScriptableObject { [field: Title("Materials")] [field: SerializeField] public Material RadiusIndicator { get; set; } [field: SerializeField] public Material AreaIndicator { get; set; } [field: SerializeField] public Material ConeIndicator { get; set; } [field: SerializeField] public Material LineIndicator { get; set; } } }