using Cinemachine; using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class InIslandCamera : Singleton { [field: Required("InIslandCamera를 넣어주세요.")] [field: SerializeField] public CinemachineVirtualCamera InIslandCam { get; private set; } /// /// LookAt target and follow target /// /// public void SetTarget(Transform obj) { InIslandCam.LookAt = obj; InIslandCam.Follow = obj; } } }