// ReSharper disable once CheckNamespace using System; using UnityEngine; namespace BlueWaterProject { public class InShipMapInfo : MonoBehaviour { private GameObject usablePrisonDoor; public Transform prisonPoint; private void Init() { usablePrisonDoor = GameObject.Find("UsablePrisonDoor"); prisonPoint = GameObject.Find("PrisonPoint").transform; } private void Awake() { Init(); } public void OpenPrisonDoor() { usablePrisonDoor.SetActive(false); } public void ClosePrisonDoor() { usablePrisonDoor.SetActive(true); } } }