%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FishGraph m_Shader: {fileID: -6465566751694194690, guid: 7cae0496bda14c04a9d5aa9138f04bda, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 m_CustomRenderQueue: 2050 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 2800000, guid: b22e9f06f1fbc294c9cb94024e1e05ea, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: b34b0ea64a298ba48a6f15ff41f219b4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _A: 0.5 - _AlphaClip: 0 - _AlphaToMask: 0 - _Amplitude: 0.15 - _AmplitudeX: 0.2 - _AmplitudeX_1: 0.2 - _AmplitudeX_2: 0.2 - _AmplitudeX_3: 0.2 - _AmplitudeY: 0.2 - _AmplitudeZ: 1 - _B: 0.7 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BlendOp: 0 - _BumpScale: 1 - _C: 6 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 0 - _Cutoff: 0.5 - _D: 0.15 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 - _E: 0.2 - _EnvironmentReflections: 1 - _F: 1 - _FrequencyX: 1 - _FrequencyX_1: 1 - _FrequencyX_2: 1 - _FrequencyX_3: 1 - _FrequencyX_4: 1 - _FrequencyY: 1 - _FrequencyZ: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _HeadLimit: 0.05 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 50 - _ReceiveShadows: 1 - _SampleGI: 0 - _Shake: 0.7 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _Speed: 6 - _SpeedX: 1 - _SpeedY: 1 - _SpeedZ: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 - _ZWrite: 1 - _offsetY: 0.2 - _offsetZ: 0.5 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &6506538637606883820 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9