using UnityEngine; using UnityEngine.AI; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public interface IAiView { NavMeshAgent Agent { get; set; } float ViewRadius { get; set; } float AtkRange { get; set; } Vector3 DefensePos { get; set; } bool IsRandomMove { get; set; } float RandomMoveRange { get; set; } Collider[] Targets { get; set; } Collider Target { get; set; } LayerMask TargetLayer { get; set; } /// /// 가장 가까운 타겟을 찾아 Target에 적용 /// /// IsTrigger Collider를 대상으로 삼을지 확인 public void FindNearestTargetInRange(bool targetIsTrigger = true); public void SetTarget(Collider value); public bool IsTargetWithinRange(); public bool GoOutOfBounds(); public void MoveTarget(Vector3 targetPos, ESpeedType speedType, float stopDistance); } }