using System.Collections; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy { public class ExampleModule : CozyModule { /* __________________________________________________________________ This script shows an example of an empty module that you can use as a base for creating your own custom modules! _____________________________________________________________________*/ } #if UNITY_EDITOR [CustomEditor(typeof(ExampleModule))] [CanEditMultipleObjects] public class E_ExampleModule : E_CozyModule { public override GUIContent GetGUIContent() { //Place your module's GUI content here. return new GUIContent(" Example Module", (Texture)Resources.Load("MoreOptions"), "Empty module to be used as a base for custom modules."); } void OnEnable() { } public override void DisplayInCozyWindow() { serializedObject.Update(); //Place custom inspector code here. serializedObject.ApplyModifiedProperties(); } } #endif }