using System.Collections; using UnityEngine; using UnityEngine.Audio; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Multi FX", order = 361)] public class MultiFXProfile : FXProfile { public CozyWeather weather; [System.Serializable] public class MultiFXType { public FXProfile FX; public AnimationCurve intensityCurve; } [MultiAudio] public List multiFX; public override void PlayEffect() { if (weather == null) weather = CozyWeather.instance; foreach (MultiFXType i in multiFX) { i.FX.PlayEffect(); } } public override void PlayEffect(float weight) { if (weather == null) weather = CozyWeather.instance; if (weight <= 0.03f) { StopEffect(); return; } foreach (MultiFXType i in multiFX) { i.FX.PlayEffect(i.intensityCurve.Evaluate(weather.GetCurrentDayPercentage()) * weight); } } public override void StopEffect() { if (weather == null) weather = CozyWeather.instance; foreach (MultiFXType i in multiFX) { i.FX.StopEffect(); } } public override bool InitializeEffect(VFXModule VFX) { if (VFX == null) VFX = CozyWeather.instance.VFX; VFXMod = VFX; weather = VFX.weatherSphere; foreach (MultiFXType i in multiFX) { i.FX.InitializeEffect(VFX); } return true; } public override void DeinitializeEffect() { foreach (MultiFXType i in multiFX) { i.FX.DeinitializeEffect(); } } } #if UNITY_EDITOR [CustomEditor(typeof(MultiFXProfile))] [CanEditMultipleObjects] public class E_MultiFXProfile : E_FXProfile { void OnEnable() { } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("multiFX")); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 1 + (serializedObject.FindProperty("multiFX").isExpanded ? serializedObject.FindProperty("multiFX").arraySize : 0); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("multiFX")); serializedObject.ApplyModifiedProperties(); } } #endif }