using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)] public class ActiveSkillDataSo : ScriptableObject { [field: SerializeField] public List ActiveSkillDataList { get; set; } } }