using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "EnemyViewDataSo", menuName = "ScriptableObjects/EnemyViewData", order = 1)] public class EnemyViewDataSo : ScriptableObject { public List enemyViewDataList = new(GlobalValue.ENEMY_VIEW_DATA_CAPACITY); } }