using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using NWH.DWP2.WaterObjects; #if UNITY_EDITOR using NWH.DWP2.NUI; using UnityEditor; #endif namespace NWH.DWP2.Tests { public class WaterObjectTest : MonoBehaviour { public GameObject prefab; private GameObject _instance; public void Instantiate(Vector3 position) { _instance = GameObject.Instantiate(prefab); _instance.transform.position = position; } public void Activate() { _instance.SetActive(true); } public void Deactivate() { _instance.SetActive(false); } public void EnableWaterObject() { WaterObject wo = GetComponentInChildren(); if (wo != null) { wo.enabled = true; } } public void DisableWaterObject() { WaterObject wo = GetComponentInChildren(); if (wo != null) { wo.enabled = false; } } public void Destroy() { GameObject.Destroy(_instance); } public void Teleport(Vector3 distance) { _instance.transform.position += distance; } public void Rotate(Vector3 eulerAngles) { _instance.transform.Rotate(eulerAngles, Space.Self); } public void ToggleIsKinematic() { Rigidbody rb = _instance.GetComponentInChildren(); rb.isKinematic = !rb.isKinematic; } } #if UNITY_EDITOR [CustomEditor(typeof(WaterObjectTest))] [CanEditMultipleObjects] public class WaterObjectTestEditor : DWP_NUIEditor { private WaterObjectTest _wot; public override bool OnInspectorNUI() { if (!base.OnInspectorNUI()) { return false; } _wot = (WaterObjectTest) target; drawer.Field("prefab"); if (drawer.Button("Instantiate")) { _wot.Instantiate(Vector3.zero); } if (drawer.Button("Activate")) { _wot.Activate(); } if (drawer.Button("Deactivate")) { _wot.Deactivate(); } if (drawer.Button("Destroy")) { _wot.Destroy(); } if (drawer.Button("Teleport Forward")) { _wot.Teleport(Vector3.forward); } if (drawer.Button("Teleport Up")) { _wot.Teleport(Vector3.up); } if (drawer.Button("Teleport Down")) { _wot.Teleport(Vector3.down); } if (drawer.Button("Rotate Left")) { _wot.Rotate(new Vector3(0, -90, 0)); } if (drawer.Button("Rotate Right")) { _wot.Rotate(new Vector3(0, 90, 0)); } if (drawer.Button("Instantiate & Synchronize")) { _wot.Instantiate(Vector3.zero); } if (drawer.Button("Instantiate & Synchronize & Teleport")) { _wot.Instantiate(Vector3.zero); _wot.DisableWaterObject(); _wot.EnableWaterObject(); } if (drawer.Button("Toggle IsKinematic")) { _wot.ToggleIsKinematic(); } drawer.EndEditor(this); return true; } } #endif }