using System; using System.Collections; using System.Collections.Generic; using Blobcreate.ProjectileToolkit; using UnityEngine; using UnityEngine.Animations; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class Canon : MonoBehaviour { public float power; public float reloadTime = 1f; private bool isReloading; private void Init() { } private void Awake() { Init(); } private void Update() { } public void Fire() { } public void LookAtTarget() { } } }