using System; using System.Collections; using System.Collections.Generic; using BlueWaterProject; using Cinemachine; using UnityEngine; public class TycoonCamera : MonoBehaviour { public CinemachineVirtualCamera baseCam; private CinemachineTransposer baseCamTransposer; private void Awake() { CameraManager.Inst.TycoonCamera = this; baseCamTransposer = baseCam.GetComponent(); } public void SetFollow(Transform target) { baseCam.Follow = target; baseCam.LookAt = target; } public void SetVerticalFOV(int value) { baseCam.m_Lens.FieldOfView = value; } }