using System.Collections; using System.Collections.Generic; using BlueWaterProject; using UnityEngine; public class LookAtCameraConditionally : MonoBehaviour { public Transform targetCamera; // 대상 카메라 public float activeDistance = 20f; // 최대 거리 private void Start() { if (targetCamera == null) { targetCamera = CameraManager.Inst.MainCam.transform; } } private void FixedUpdate() { if (GameManager.Inst.IsOnFollowCamera == false) return; var distanceToCamera = Vector3.Distance(transform.position, targetCamera.position); if (distanceToCamera <= activeDistance) { var directionToCamera = targetCamera.position - transform.position; var lookRotation = Quaternion.LookRotation(directionToCamera); // X축만 카메라를 팔로우 var currentRotation = transform.eulerAngles; transform.eulerAngles = new Vector3(-lookRotation.eulerAngles.x, currentRotation.y, currentRotation.z); } } }