using System; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public enum EBehaviorType { NONE = -1, STRIKER, DEFENDER, KEEPER } public enum ESpeedType { NONE = -1, DEFAULT, SLOW, FAST } public enum EStopType { NONE = -1, MINIMUM, MAXIMUM, ATK_RANGE } public class BaseCharacter : MonoBehaviour { #region Built-in Methods protected virtual void OnDrawGizmosSelected() { } protected virtual void Reset() { } protected virtual void Awake() { } protected virtual void OnEnable() { } protected virtual void OnDisable() { } protected virtual void OnDestroy() { } protected virtual void Start() { } protected virtual void Update() { } protected virtual void FixedUpdate() { } protected virtual void LateUpdate() { } #endregion } }