using System; using System.Collections; using System.Collections.Generic; using Doozy.Runtime.Reactor.Animations; using Doozy.Runtime.Reactor.Animators; using UnityEngine; public class UiManager : Singleton { private Transform cardLayoutGroup; public UIAnimator CardLayoutGroupAnimator { get; set; } private void Init() { cardLayoutGroup = transform.Find("CardLayoutGroup"); CardLayoutGroupAnimator = cardLayoutGroup.GetComponent(); } protected override void OnAwake() { Init(); } public void AddCard() { Instantiate(DataManager.Inst.assaultCard, cardLayoutGroup); } }