using UnityEngine.InputSystem; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CombatMenuPopupUi : MenuPopupUi { public override void Close() { base.Close(); if (!CombatUiManager.Inst.IsPopupListEmpty()) return; var playerInput = FindAnyObjectByType(); if (playerInput != null && playerInput.enabled) { playerInput.SwitchCurrentActionMap(CombatInput.COMBAT); } } } }