using System; using DistantLands.Cozy; using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CozyController : MonoBehaviour { [SerializeField] private CozyWeather cozyWeather; private void Update() { //Debug.Log(CozyWeather.instance.weatherModule.ecosystem.weatherTimer); } public int GetCurrentDay() => cozyWeather.timeModule.currentDay; [Button("날짜 변경")] public void SetCurrentDat(int day) => cozyWeather.timeModule.currentDay = day; public MeridiemTime GetCurrentTime() => cozyWeather.timeModule.currentTime; [Button("시간 변경")] public void SetCurrentTime(int hour, int minute) { var newTime = new MeridiemTime(hour, minute); cozyWeather.timeModule.currentTime = newTime; } } }