using System.Collections.Generic; using BlueWaterProject; using Sirenix.OdinInspector; using UnityEngine; public class DataManager : Singleton { [field: SerializeField] public CardDataSo CardDataSo { get; private set; } [Title("DataBase")] public List CardList { get; private set; } = new(MAX_CARD_NUM); private const int MAX_CARD_NUM = 100; [Title("DataBase", "GameObject")] public GameObject mouseSpot; public GameObject boat; public GameObject assaultCard; [Title("DataBase", "Sprites")] public Sprite[] cardType; }