using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class CombatPlayerAnimationEventController : MonoBehaviour { private CombatPlayer combatPlayer; private void Awake() { combatPlayer = GetComponentInParent(); } public void CheckComboAttack() { if (combatPlayer.IsComboAttacking) return; combatPlayer.Animator.SetBool(combatPlayer.isAttackingHash, false); } public void AttackTiming() { combatPlayer.AttackTiming(); } } }