using System; using System.Collections; using System.Collections.Generic; using _02.Scripts.WaterAndShip; using BlueWaterProject; using Sirenix.OdinInspector; using UnityEngine; public class GameManager : Singleton { [Title("Manager")] public DataManager DataManager { get; private set; } public UnitManager UnitManager { get; private set; } [Title("Controller")] public CameraController CameraController { get; private set; } public UiController UiController { get; private set; } public Player player; public List boats = new List(10); [Range(0f, 1f)] [SerializeField] private float slowSpeed = 0.1f; private void Init() { DataManager = FindObjectOfType(); UnitManager = FindObjectOfType(); CameraController = FindObjectOfType(); UiController = FindObjectOfType(); player = FindObjectOfType(); } protected override void OnAwake() { Init(); } public void testPrint() { print("Boat가 목표에 도착해서 이 함수를 호출합니다"); } public void SlowSpeedMode() { Time.timeScale = slowSpeed; Time.fixedDeltaTime = 0.02f * Time.timeScale; } public void DefaultSpeedMode() { Time.timeScale = 1f; Time.fixedDeltaTime = 0.02f; } }